By Steffen Itterheim

Create compelling second video games with Learn cocos2d 2: video game improvement with iOS. This publication indicates you the way to exploit the robust new cocos2d, model 2 online game engine to advance video games for iPhone and iPad with tilemaps, digital joypads, online game heart, and extra. It teaches you:

  • The approach and most sensible practices of cellular online game improvement, together with sprite batching, texture atlases, parallax scrolling, contact and accelerometer enter.
  • How to reinforce your video games utilizing the Box2D and Chipmunk physics engines and different cocos2d-related instruments and libraries.
  • How so as to add UIKit perspectives to cocos2d and the way so as to add cocos2d to UIKit apps.
  • The fine details of the Kobold2D improvement surroundings for cocos2d and its pre-configured libraries, together with cocos3d and Lua.

Best of all, this booklet will have you ever making video games correct from the very begin. It courses you step by step during the construction of pattern video games. those enjoyable examples are modeled after well known App shop video games and educate you key options of the hot cocos2d 2 online game engine and appropriate instruments like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle clothier (particle effects), Glyph dressmaker (bitmap fonts), and others.

This publication deals a rock-solid creation to making video games made fullyyt with cocos2d and very little iOS SDK and OpenGL code. It additionally information replacement implementations, identifies the easiest loose and advertisement instruments for cocos2d video game improvement, positive aspects assurance of the author's better cocos2d video game engine (Kobold2D), or even is helping you improve your game's marketability at the App Store.

Show description

Read Online or Download Learn cocos2D 2 PDF

Best tablets & e-readers books

Kicking Butt with MIDP and MSA: Creating Great Mobile Applications

The discharge of MIDP 2. zero and the creation of the hot cellular provider structure (MSA) are producing momentum for the Java ME platform. As an increasing number of Java-enabled cellular units develop into to be had and extra provider services develop into open to third-party improvement, the call for for custom designed functions will develop dramatically.

Beginning Facebook Game Apps Development (Beginning Apress)

Modern fb is rising to develop into tomorrow's working procedure, in line with a few. definitely, a WebOS. internet standards-based apps utilizing HTML5, JavaScript, CSS3 and extra at the moment are attainable on fb. Why now not start with constructing and promoting fb online game apps on Facebook's App shop? starting fb online game Apps improvement will get you all started with development your first online game apps that run on fb.

The Little Book on CoffeeScript: The JavaScript Developer's Guide to Building Better Web Apps

This little booklet indicates JavaScript builders the right way to construct incredible net purposes with CoffeeScript, the awesome little language that is gaining substantial curiosity. via instance code, this advisor demonstrates how CoffeeScript abstracts JavaScript, delivering syntactical sugar and fighting many universal error.

Automating ActionScript Projects with Eclipse and Ant: Code, Compile, Debug and Deploy Faster

Automating repetitive programming projects is simpler than many Flash / AS3 builders imagine. With the Ant construct instrument, the Eclipse IDE, and this concise consultant, you could manage your personal "ultimate improvement machine" to code, assemble, debug, and installation initiatives swifter. You’ll additionally start with versioning platforms, reminiscent of Subversion and Git.

Extra resources for Learn cocos2D 2

Example text

It simply means that in Objective-C you have to manually call the superclass’s init method. There’s no automatic call to the parent class. And you do have to assign self the return value of the [super init] message because it might return nil. Listing 2-2. height / 2); CHAPTER 2: Getting Started 41 // add the label as a child to this Layer [self addChild:label]; } return self; } The CCLabelTTF class draws text on the screen using a TrueType font. If you’re deeply concerned by the way Objective-C programmers write the call to [super init], here’s an alternative that might ease your mind, even though it’s not as common among cocos2d developers.

0, and all source code is using ARC. Chapter 2, “Getting Started” I cover setting up cocos2d for development, installing project templates, and creating the first “Hello World” project. You’ll learn about cocos2d basics, such as scenes and nodes. Chapter 3, “Essentials” I explain the essential cocos2d classes that you’ll need most often, such as sprites, transitions, and actions. And you’ll learn how to use them, of course. Chapter 4, “Your First Game” Enemies drop from the top, and you have to avoid them by tilting your device.

This will change the label’s size every time you touch the screen. Because getChildByTag will always return the label, you can safely cast it to a(CCLabelTTF*) object. However, be aware that doing so will crash your game if the retrieved object isn’t derived from the CCLabelTTF class for some reason. This could easily happen if you accidentally give another object the same tag number 13. For that reason, it’s good practice to use a defensive programming style and verify that what you’re working with is exactly what you expect.

Download PDF sample

Rated 4.31 of 5 – based on 25 votes